How to Animate Shaders Using Unscaled Time in Shadergraph
This is a quick work-around I discovered. Normally shadergraph doesn’t have access to unscaled time, but you can store it as a vector1 parameter that is updated with a 3-line script.
This is a quick work-around I discovered. Normally shadergraph doesn’t have access to unscaled time, but you can store it as a vector1 parameter that is updated with a 3-line script.