Early Gameplay of my Dungeon Crawler Deck Builder Prototype
Early Gameplay of my Dungeon Crawler Deck Builder Prototype DCDB
Pre-Production GDD Work on BackWav
It turns out making a comprehensive GDD in pre-production is key to a productive workflow.
How to Animate Shaders Using Unscaled Time in Shadergraph
This is a quick work-around I discovered. Normally shadergraph doesn’t have access to unscaled time, but you can store it as a vector1 parameter that is updated with a 3-line script.
An Overview of My Dialogue System
This is pretty ramble-y but here we go! It's me talking about the dialogue system that I wrote for my current student project, Binary Dreams.
Overview of My Progress on My Current Project, Binary Dreams
Senior Game Design student rambles about his design process and reasoning for about 29 minutes.
A tutorial on bone-based UI in Unity 2020
A tutorial on making UI using bone animations in Unity 2019.3 or later.
Hunt: Showdown System Analysis
A system analysis of Crytek’s Hunt: Showdown that I wrote in December 2019 for an internship application.